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Is the NSA Spying on Gamers?


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Is the NSA Spying on Gamers?
2013-12-13 03:21

KMM поделился ссылкой

Is the NSA Spying on Gamers?

Recent news about the NSA and its British counterpart the GCHQ takes the concept of spyware to a whole new level.  Recent reports from no less than The New York Times have suggested that these intelligence agencies have made efforts to monitor virtual gaming worlds, such as World of Warcraft, Second Life, and Halo.  According to declassified documents, the agencies have been doing this for years.

...And that's my plan to overthrow the government.

            …And that’s my plan to overthrow the government.

Hiding in Plain Sight

The thinking behind this surveillance doesn’t derive from the usual accusation against video games – that they encourage violence.  Rather, it’s the fact that online gaming exists in virtual worlds where real life communication can take place.  While it’s usually just the case of shy teenagers hanging out after school and bonding over a war against aliens or a campaign to uncover some fantastical hidden jewel, the NSA is of the opinion that much more threatening transactions are taking place.

According to the NSA, virtual gaming spaces are potential “target-rich communication network[s]” that could provide terrorists “a way to hide in plain sight.”  Games like World of Warcraft, for example, support an interactive gaming base of over 12 million players.  That’s plenty of crowd to blend in with, provided the terrorists name themselves something innocuous like Troll-Dude-101 and don the appropriate avatar-garb.

The NSA worries that terrorists could be using gaming spaces as places to plot attacks, undetected.  This is a very valid concern, as most traditional methods of communication are already being tracked, which naturally forces terrorists to find new channels.  But some authorities are of a different opinion.  As Singer astutely points out, virtual gaming is a service, and players must register their identity and payment information to receive it.  For terrorists seeking anonymity, online gaming profiles are therefore not really quite so secretive after all.

Whether gaming companies have been in on monitoring efforts from the beginning remains a mystery.  Major industry player and creator of WoW, Blizzard Entertainment, denies any knowledge or cooperation of and with such activities.

Beyond what’s so far been mentioned in the press, the implications of this development and its relationship to computer security are vast.  Computerized communication is a two-way street, and regardless of any political affiliations it works best when it’s kept clean.  The real question behind all of the buzz there has been ever since Snowden dropped the WikiLeaks bomb back in June is: Who should be responsible for the cleaning?

Companies like Emsisoft strive to provide the best in PC Security, but even our very best efforts can only go so far.  On the other hand, those among the gaming scene may not be completely comfortable with Big Brother looking on as they vanquish virtual-injustice with their digital swords of glory, justice, and might.

In any event, this is trend worth watching, and one that won’t be disappearing anytime soon.



The 2013 AV-Comparatives Real World Test Results Are In
2013-12-13 03:44

KMM поделился ссылкой

The 2013 AV-Comparatives Real World Test Results Are In

av-c advanced+ dec 2013

The 2013 AV-Comparatives Real World Protection Test results have been released, and Emsisoft has received an Advanced+ Rating.  This is the highest award AVC test participants can receive!

AVC’s Real World Protection Test is one of the most important benchmarks in the industry, as it emulates real-world infection situations and determines which antivirus programs measure up to the most advanced and recent threats.

We’re excited to say that Emsisoft Anti-Malware had a 99.9% blockage rate, and ranked 3rd among 22 competitors.  Even more impressive, Emsisoft pulled this off as one the leanest security suites in the competition.

For a more detailed report on testing results and conditions, visit av-comparatives.org where you can download a full report in PDF form.  For a more concise account on what exactly set Emsisoft Anti-Malware apart, stay tuned to our anti-malware-reviews.com.  Testing outline and summary to be published soon!



315 тысяч вредоносных объектов каждый день без выходных и перерывов на обед
2013-12-13 14:17

KMM поделился ссылкой

315 тысяч вредоносных объектов каждый день без выходных и перерывов на обед

Специалисты «Лаборатории Касперского» проанализировали развитие компьютерных угроз за 2013 год, зафиксировав увеличение основных статистических показателей состояния информационной безопасности в мире.


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