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                         Вышла новая версия правил
                         (Comprehensive Rulebook)
                       =============================

Взять можно по http://www.wizards.com/dci/judge/main.asp?x=judge/magiccomprules

Изменения:
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Comprehensive Rulebook Changes
A newly updated version of the Magic Comprehensive Rules has been released.
This new version will be in effect as of Monday, July 23, 2001.
This document is a list of changes to the rulebook since the last update (made
in November, 1999). The changes are listed in rule number order, not in order
of importance.

For tournament players, the important rules changes are those in the first section,
"Rules Changes." Judges and rules gurus will want to know all the changes contained
in this document.

Paul Barclay
TCG Rules Creation & Writing
Wizards of the Coast Research & Development

Rules Changes
1. CHANGE Rule 100.2 now includes the four-of-a-kind deck construction limit.

2. CHANGE Rule 101.1 now recommends that you shuffle your opponent's deck at
the beginning of the game rather than just cutting it.
3. NEW RULE If a card would go to any library, graveyard, or hand other than
its owner's, it goes to the corresponding zone of its owner's instead (217.1a).
4. CHANGE Rule 304.1 has been modified to alter how the "normal" card draw
each turn works. The rule now reads: "As the draw step begins, any abilities
that trigger at the beginning of the draw step go on the stack. (Draw-step-triggered
abilities use the phrase "At the beginning of your draw step" or a similar wording;
see rule 404, "Triggered Abilities.") Then the draw step action—the active player
drawing a card—goes on the stack. This action is a triggered ability, but it
isn't controlled by either player. It simply goes on the stack on top of all
abilities players control that trigger at the beginning of the draw step. Then
the active player gets priority, and players may play spells and abilities."
5. CHANGE Rule 308.2 now states that tapping a creature when it is declared
as an attacker is not a cost; attacking simply causes creatures to become tapped.
Of course, tapped creatures still can't be declared as attackers. Creatures
are tapped before any costs to attack are paid.
6. CHANGE Rule 409.1f now has the player playing the spell determine its total
cost before paying it. After the cost of the spell has been determined, it will
not change while it is being paid.
7. CHANGE Rule 410.5 now states that all decisions for triggered abilities other
than mode and target are made when the ability resolves.
8. CHANGE Rule 413.2a has been clarified with respect to resolving spells or
abilities with some illegal targets. It now reads, in part, "If the spell or
ability needs to know information about one or more targets that are now illegal,
it will use the illegal targets' current or last known information."
9. CHANGE Rule 418.3b has been functionally changed so that cards such as
Orim's Chant and Falter work as currently ruled. It now reads "Continuous effects
from spells, activated abilities, and triggered abilities that modify the characteristics
of one or more cards and/or permanents don't affect cards and/or permanents
that weren't affected when the continuous effect began. Note that these work
differently than continuous effects from static abilities. Continuous effects
that don't modify characteristics of cards and/or permanents modify the rules
of the game, so they can affect cards and/or permanents that weren't affected
when the continuous effect began."
10. NEW RULE A rule has been added for "self-replacement effects," from the
May 2001 rules team release (419.6d).
11. CHANGE Rule 420.5e clarifies the "Legend rule": "If two or more Legends
or legendary permanents with the same name are in play, all except the one that
has been a Legend or legendary permanent with that name the longest are put
into their owners' graveyards." The previous rule based the check on the permanent's
timestamp, which was incorrect. This change can be important for the card Unnatural
Selection from the Apocalypse set, for example.
12. CHANGE Rule 422.1 now states that players may not reverse those that moved
cards to or from a library or involved a random choice or random zone change.
13. ALTERED RULE The rules for copy cards are now present in the rulebook
(503).
14. ALTERED RULE The rules for face-down creatures are now present in the
rulebook (504).

Of the above additions, pay special attention to the rules for copy cards and
face-down creatures, as those rules have changed significantly since the last
edition of the Comprehensive Rules was published.

If you're not a rules guru or a judge, you should probably stop reading here
– most players will not need to know the following changes. The list below is
a list of rules with important changed wordings that aren't functional changes
to the rules. It is included only for completeness.

New Rules None of these rules are rules change—all either clarify existing rulings,
or have already been released in a rules team release.
1. The order of the graveyard can't be changed (217.1b).
2. The terms "attacking alone" and "blocking alone" have been officially defined
(308.1a and 309.1a).
3. Static abilities don't use last-known information (412.5).
4. Text-changing effects (such as those created by Sleight of Mind and Magical
Hack) can't change proper nouns, so they can't change card names or creature
types.
5. State-based effects for losing the game because of poison counters and for
dealing with enchant world cards have been added (420.5h and 420.5i).
6. The rules for banding and bands with other are now in the rulebook (502.10
and 502.11).
7. The rules for rampage are now in the rulebook (502.12).
8. The rules for cumulative upkeep are now in the rulebook (502.13).
9. The rules for snow-covered lands are now in the rulebook (502.14).
10. The rules for phasing are now in the rulebook (502.15).
11. The rules for buyback are now in the rulebook (502.16).
12. The rules for horsemanship are now in the rulebook (502.17).
13. The rules for cycling are now in the rulebook (502.18).
14. The rules for echo are now in the rulebook (502.19).
15. The rules for fading are now in the rulebook (502.20).
16. The rules for kicker are now in the rulebook (502.21).
17. The rules for split cards are now in the rulebook (505).

Modified Rules
None of these rules modifications are rules changes—all of them either clarify
existing rulings or have already been released in a rules team release.
1. Rule 202.2 has been clarified with respect to Saproling Burst.
2. Rule 212.2 now covers enchantment and land subtypes in addition to creature
subtypes.
3. Rules 213.2 now covers the subtypes of spells.
4. Rule 214.8c has been updated to reflect a template change for local enchantments.
(They now read "[This card] can enchant only a [permanent with specified
characteristics]."). The rule also now states that a permanent may have restrictions
on what it can be enchanted by.
5. Rule 214.8d now covers moving enchantments as well as enchantments coming
into play. (You can't move an enchantment onto a permanent it can't legally
enchant.)
6. Rule 214.9d has been updated to: "The basic land types are plains, island,
swamp, mountain, and forest. A land with one of these words as its name is a
basic land.
Other lands can state that they are lands of one or more basic land types. A
land that has one or more basic land types is not necessarily a basic land.
Moreover, the name of a land with a single land type that's basic becomes that
basic land-type word."
7. Rule 216.1 now covers the creature type of tokens that have multiple-word
names (they have the creature type for each word).
8. Rule 217.2d now states that the order of the cards put on top of a library
doesn't need to be revealed to the opponent of that library's owner.
9. Rule 217.5b now states what can be a legal target for a spell or ability:
"Only permanents are legal targets for spells and abilities, unless a spell
or ability (a) specifies that it can target a player or a card in another zone,
or (b) affects an object that can't exist in the in-play zone, such as a spell."
10. Rule 217.6b now states that the controller of a pseudospell from a triggered
ability
is the player who controlled the ability's source when it triggered.
11. Rule 217.6c now states that if both players pass in succession when the
stack is empty, the current phase or step ends.
12. Rule 300.3 clarifies the duration of effects: "Effects that last 'until
end of combat' expire at the end of the combat phase, not at the beginning of
the end of combat step. Effects that last 'until end of turn' are subject to
special rules; see rule 314.1b."
13. Rule 306.2 restates that tapping and untapping creatures in combat doesn't
affect whether those creatures are attacking or blocking.
14. Rule 400.1 now states exactly what is and isn't considered to be an ability,
characteristic-setting text, and flavor text. It also states which zones different
abilities work in.
15. Rule 401.2 now states that an instant or sorcery spell is targeted if it
uses the phrase "target [something]" in its spell text, where the "something"
is a phrase that describes a permanent, spell, ability, card, or player. Also,
local enchantment spells target the permanent they will enchant.
16. Rule 402.9 now includes rules for activated and triggered abilities on cards
not in play.
17. Rule 403.1 now states that the text "[Player] may pay [cost] to [effect]"
no longer identifies an activated ability. (Only abilities with a colon ":"
in them are activated.)
18. Rule 406.2 now only applies to triggered abilities. Delayed activated abilities
no longer exist.
19. Rule 409.1b now has players choose the value for all variable costs (not
just ones with X in the mana cost) in this step of spell announcement. Also,
alternative and additional costs are chosen at this time.
20. Rule 409.1c now covers targets that are chosen only if a certain additional
cost will be paid.
21. Rule 410.3 now covers triggered abilities that are triggered by the resolution
of state-based effects.
22. Rule 410.10b now explains that continuous effects apply to permanents for
as long as they're in play—there is no time when a permanent is in play and
isn't subject to an applicable continuous effect.
23. Rule 418.5c now includes a definition of a permanent's timestamp.
24. Rules 419.8a and 418.9b now clarify the interaction of different replacement
effects.
25. Rule 420.5b has been split in two. The state-based effect that causes a
player to lose the game because he or she must draw more cards than are in his
or her library is now rule 420.5h.
26. Rule 500.2, dealing with the legality of attacks and blocks, has been reworded
for clarity.
27. Rule 502.6 now includes rules for snow-covered landwalk.
28. Rule 502.8b has been updated to read, in part, "A permanent with protection
can't be targeted by spells with the stated quality, can't be targeted by abilities
from a source with the stated quality, and can't be enchanted by enchantments
that have the stated quality."
29. Rule 502.9b now includes an explanation of how to check for "lethal damage"
when assigning trample damage in combat.
30. Rule 502.9d was irrelevant and confusing and has been removed. It remains
empty to avoid disrupting the rules' numbering system.

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