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Capsuleer security status



Capsuleer security status
2025-08-09 10:46 alienshooter


This is public guides from Dnipro-1 corporation discord, translated to English, where people can learn, how to play EvE Online. For more game articles, you can join and get verified in corporation Dnipro-1 discord. 

Security Status - determines Concord's attitude towards the player. Concord ships cannot be defeated or destroyed, and it is also impossible to escape from them if the player is already attacked. Concord ships are present only in systems with a security status from 0.5 to 1.0. Concord attacks only ships - the capsule is never attacked by Concord, regardless of the current security status. The Security Status decreases only if the player commits illegal actions in systems with a security status value from 0.1 to 1.0. The same actions committed in systems with a security status of 0.0 and below have no consequences for Concord's attitude towards the player.

When your status is lowered, Concord will attack you based on the following:
  • Player with status - 2.0 will be attacked in 1.0 systems
  • Player with status - 2.5 will be attacked in 0.9 systems
  • Player with status - 3.0 will be attacked in 0.8 systems
  • Player with status - 3.5 will be attacked in 0.7 systems
  • Player with status - 4.0 will be attacked in 0.6 systems
  • Player with status - 4.5 will be attacked in 0.5 systems
  • Player with status - 5.0 The player becomes an outlaw and can be attacked not only by Concord, but also by any other player.
How to get 1kk sp on main / Как получить на основу 1кк сп?
On any account, even an old one, follow the link, and at the bottom under the fields, click "Log in to become a recruit". You don't need to fill out the form: 1млн навыков бесплатно сп / 1mln free skills.

The player will be attacked by Concord, regardless of the current security status, if:
  • The player attacks or destroys law enforcement ships or structures (NPCs)
  • The player attacks or destroys a civilian ship or object (NPCs)
  • The player kills a neutral player's Pod
  • The player attacks or destroys a neutral player's ship
  • The player attacks or destroys property belonging to a neutral player
Concord does not appear instantly, but after a certain period of time, which depends on the system's security status.

System Security Status Concord Reaction Time:
  • System 1.0 6±1 seconds
  • System 0.9 6±1 seconds
  • System 0.8 7±1 seconds System 0.7 10±1 seconds
  • System 0.6 14±1 seconds
  • System 0.5 19±1 seconds
  • Systems 0.4 and below... Concord will not appear at all...
When attacking a neutral player in highsec, you will receive a global aggression flag for 15 minutes. Before this period expires, you can be attacked not only by Concord, but also by any other player without consequences (in systems with a security status of 0.0 and below, this flag is not applied). Also, you receive an aggression flag, which does not allow you to dock with the station and pass through the Star Gate for a minute (this aggression flag is also valid in "nulls"). The value of your Security Status will decrease by 0.2. In case of destruction of the Pod (capsule), the Security Status value will decrease by 1.0. 

You will also receive an aggression flag from Concord if you provide support to the attacker - for example, by taking action to "rep" (remotely repair) his ship.

Cynosural field generator
2025-08-09 11:24 alienshooter




This is public guides from Dnipro-1 corporation discord, translated to English, where people can learn, how to play EvE Online. For more game articles, you can join and get verified in corporation Dnipro-1 discord. 

Cynos, why are they in the game? What does the picture with arrows and ships mean? Let's watch together. This device helps some types of ships instantly move from one solar system to another, bypassing the hypergate. Can be activated in lowsec and below, does not work in highsec. 

Types of cynos

1) Regular - can only be set with force recon - these are Arazu, Rapier, Falcon, Pilgrim, Enforcer, or black ops can also set it up. If you see this type of ship next to you in space, not in highsec, then most likely a Dreadnought, Carrier, Fax, Supercara or even a Titan will soon fly to you, or a fleet generally ported through a titan. 



Or a Rorqual, Jump Freighter or Black Ops can jump on a regular cyno.

2) Industrial - is set on fire from Venture, T1 and T2 trucks. Most often used to move jump freighters due to its cheapness and ease of pumping. For example, industrial cyno on Venture: 



Black ops can also jump on it, i.e. you can even arrange fishing for pirates if you have friends on such ships. But already a dreadnought and above to titanium, i.e. capital ships cannot jump on industrial cyno. And earlier, even a corvette like the Ibis could burn ordinary cyno, and in this way in lowsec dreadnoughts killed a lot of pirates at that time. 

3) Covert - the longest training, and works on ships capable of putting on coverttcloak. But on T2 versions: 
Force Recons, Black Ops, T2 scanners like the Buzzard, Prospect, T2 blockade runner truck, bomber, T3 strategic cruiser.

Only Black Ops jump on covert syno, this cynos is no longer suitable for industrial ships and capital: 



They are used both for PvE farm expeditions there, and for PvP, cyno drops on the enemy fleet.  That is, with one window you set fire to the cyno, or your friends do it for you, and with the second, on a capital, jump freighter or black ops you jump.

Portals for the fleet 

Now let's talk about such a feature that some ships can also move a fleet with or without themselves using a portal generator:



1) Titans - can portal any fleet, and if you have two titans in a bundle, then consider that you have temporarily made your own hypergate between systems. 
2) Rorqual - can portal barges like retrievers, etc., and also make a conductive jump with a fleet along with 25 retrievers. 
3) Black Ops - can portal a covert fleet, anything that can put on a carpet cloak. And a conduit jump with a fleet is also available.
4) Carrier - with the new update, carriers can make a conduct jump for 25 people with a sub-capital fleet, a kind of mini-titan. But there seems to be a cooldown of 4 or 6 hours after two jumps. 

How to get 1kk sp on main / Как получить на основу 1кк сп?
On any account, even an old one, follow the link, and at the bottom under the fields, click "Log in to become a recruit". You don't need to fill out the form: 1млн навыков бесплатно сп / 1mln free skills.

How is cyno useful in practice?

Let's say we want to take loot from Dodixie to Jita with a jump freighter, but not meet gankers in Uedama and fly 15 jumps one way. So, we training out cyno for all three characters on the second account, get into the jump freighter with the main one and look at Dotlan: 



C from the Dodixie side, the closest low to Jita, and not so dangerous, for the jump is the Crielere system.



Roughly speaking, you can fly from Dodixie to Jita in one jump, usually in two. We will return back in the same way. From Jita to the Mya system:



We place the remaining two cynos on the account in the Rancer and Mya systems, you get the Dodixie-Jita route, through cynos, bypassing the Uedama, which can be burned in turn. 

The same can be done along the Dodixie - Amarr, Dodixie - Rens or Hek route. Some people even make a route of 6 or more cynos, for example, to deliver something to deep nullsec and back. To prevent the freighter from being caught, cyno is usually burned on a friendly astrahus or fortizar at 0 meters, or next to an NPC station at 0 meters, and these should be lows adjacent to the highsector, so that the jump freighter does not fly through the gates in lowsec. 

Insurance and difficulty levels
2025-08-09 11:58 alienshooter
This is public guides from Dnipro-1 corporation discord, translated to English, where people can learn, how to play EvE Online. For more game articles, you can join and get verified in corporation Dnipro-1 discord. 

The inspiration for writing this article was the ancient game "Space Rangers 2" and the mechanics of the "Deposit" in it. That is, you leave 100,000 on the deposit, for example, and after a while you take 105k, 110k and 120k depending on the conditions. Which helps to get back on track in case of loss of a vehicle.

In our game, there is a ship insurance service, where by paying a certain amount of ISK, you will receive a 10-20% refund if the ship is blown up within three months (12 weeks). But this does not work with all ships.



Accordingly, Eve can be divided into several difficulty levels and see which one you are playing on, depending on the percentage of compensation in case of an accident. And ways to play on one or another difficulty of Eve.

Difficulty levels in Eve Online:

Easy - 100% compensation for the ship and its equipment:

1) you donate to the game, buy PLEX for real.
2) you found a farm, where for 1 lost ship you farm for 10 of the same or more.
3) you fly a fleet to the farm, which greatly minimizes the possibility of losing a ship and speeds up earnings.

Medium - compensation of 50-70% of funds:

1) you live in nullsec, go on PvP sorties weekly, and if you lose a ship in PvP (not PvE), you will be compensated for 50-70% of its cost with a fit.
2) you found a farm where for 1 lost ship you recapture 5-10 of the same.

How to get 1kk sp on main / Как получить на основу 1кк сп?
On any account, even an old one, follow the link, and at the bottom under the fields, click "Log in to become a recruit". You don't need to fill out the form: 1млн навыков бесплатно сп / 1mln free skills.

Hard - compensation only due to ship insurance 10%. Most people play on hard difficulty "by default". So: 

1) you compensate for losses only due to insurance.
2) you found a farm where for 1 lost core you can fight off 2-5 of the same.
3) you play solo.

Hardcore - there is no compensation at all in case of loss:

1) you do not insure ships.
2) you fly on ships like Sunesis, Gnosis and Praxis which cannot be insured.
3) you are engaged in a farm where for 1 killed ship you manage to earn the same or even less ISK than was lost.
4) you are in an NPC corporation with a 10% tax. 

Possible inconsistencies

If you never undock, and live on a station, trade, produce, etc., then what kind of difficulty is it? Most likely, there is no cost of the ship, no physical losses, but there may be financial ones, such as - bought/sold at the wrong price, built the wrong thing, etc. After all, no one will compensate for the extra zero in the buy order or the missing one in the sel. Here, most likely, there is a link to the omega, i.e., how many net plexes you earn per day.

Сorporate espionage
2025-08-09 12:12 alienshooter
This is public guides from Dnipro-1 corporation discord, translated to English, where people can learn, how to play EvE Online. For more game articles, you can join and get verified in corporation Dnipro-1 discord.

The article is intended for those who manage a corporation/alliance or hold leadership positions in them. 

There is a lot of corporate espionage in our game, and this is most likely due to the fact that it is quite easy to make a new twin within 24 hours, bring him to the right corporation, scout out useful information, and just as safely delete the character from the account or leave him forever.

Therefore, many teams, especially in nullsec, which have a large number of structures and property, often ask potential candidates for almost passport data. And they also conduct a number of different checks in voice chat, by API, killboard history, require nicknames of all your twins, etc. 

What is the damage of espionage?

Basically, these are two or three factors:

1. Removal of information, technologies, developments in farming
Let's say you learned from a corporation how to farm omega in an hour, or AFK there is a lot of ISK to do and where. The spy reads all this in the discord or chat or bulletins, takes it to his corp. And in a few days, you see a bunch of Harry Potters on the same farm or in the same system.

2. Know in advance about the fleet's departures
For example, when they were breaking our citadel in the highsec, the enemy corporation had previously brought in twins to read in the chat and discord whether we would forming a fleet for defense or not. In theory, of course.

3. Recruit corp members to yourself, destroy the team
For example, a spy can start talking nonsense in the voice chat and because of this, people will start leaving you, and the pest will not stop until you kick him from the corp. Shout at other participants, insult, prove something to them. Here, too, you need to kick. 

How do spies act?

Spies, as you understand, are also people, and they are driven mainly by two factors: laziness and potential benefit. Accordingly:

1) Lazy spy - a person entering the corp, will immediately try to talk to someone in a voice, where it is moving, for what purpose, what it has, etc. Pretending to be a newbie or returning after a break. Having learned that you are nothing special, he will leave the corp or forget about this twin until better times, until you have something interesting. Such people, as a rule, talk a lot and smile, try to get as much as possible in a short time. Like on the first date, to get the heart of a girl.
2) AFK spy - a person will simply bring a twin into the corporation, and will not go to it, a year or six months. Until you have lawsuits or you start to be active, or fight with someone. Will look at what's new in your discord.
3) Farming spy - a person will play as a twin for you, farm something, sometimes ask in the chat, noob questions, mostly be silent or talk a lot, like a lazy spy.
4) Spy-Troll - swearing, squabbles, talking about some trash that repels people. Anything that makes people quarrel, gets on their nerves or divides them. 

How to counter espionage?

1) Little interest. If you don't have large ISKs, don't have captured systems, and aren't at war with anyone. Then your corp isn't of much interest to spies. And if there are 5 people in it, then there's no one to recruit to the nulles for the slavery. It's impossible to rob someone who has nothing. It's with the increase in capital that spy games begin, more and more.
2) The threshold of 2kk SP for joining. Make the minimum requirement for SP for joining in the recruiting list 1,000,000 or better 2,000,000 if the spies have really pissed you off. So, a person won't be able to instantly bring a one-day twin into your corporation. He will have to pump up SP to 1-2 million, and this is time, or fill up with banks 1-2kk ISK, and this is expenses. Of course, there is such a topic as 1 million free SP on a referral link, but if you put 2kk to join, then the referral does not work, and most spies, probably 80-90%, have long used the referral, on the account from which they create one-day spy twins. That is, to get into your corporation, a person will have to register a new account in the game, activate the referral link, then pump up skills to 2kk or fill up with banks. 

How to get 1kk sp on main / Как получить на основу 1кк сп?
On any account, even an old one, follow the link, and at the bottom under the fields, click "Log in to become a recruit". You don't need to fill out the form: 1млн навыков бесплатно сп / 1mln free skills.

Sometimes they make such a topic at least 30-60 days should be a character who wants to join your corp. Which option is better, see for yourself.

3) Creating access levels. Works well for corporations with mass recruitment, without checks. Participants in the corp are divided into several groups with different levels of receiving information and farming zones:

a) General group - this is usually the corp chat, corp bulletins, public info in discord, on the corporation website, etc. That is, all the info that a person can find out while being in the corporation for 30 minutes. A lot of spies do this, they found out everything they need in half an hour, looked online, found out where to read the discord and left, deleting the twin, or left them in the corp forever AFK.
b) Verified - these are those who are allowed to the fleet chat channels, if you have them, or to closed chat channels in discord, with more important info, announcements of fleet flights, etc. The threshold for spies to enter here is 10-20%. The information is transferred to the main spy corp during the day, as a rule, and in about 6 months everyone in the game will know about it. Therefore, if you have any closed branches in dis, important features or imbalances, it is better to publish there with a delay of six months for prevention. 
c) Mutual interest - a private chat channel is created, where people with common interests or depending on their behavior are dragged, choose the criteria yourself. This can be lowsec farming, pochven, camps on gates, moon mining, etc. Accordingly, there can be several groups that should not be known in the general group, where the general chat of the corp and where those verified in DIS, for example. Ideally, the groups themselves should not know about each other's existence, i.e. the pochven group and the miner group. And ideally, even the main management team of the corporation should not know about them, make them self-governing and self-sufficient. But this is, of course, in the long term, if you have points of interest around which you can do this and time to sweat.

Thus, a spy, having entered the corporation, will stew for some time in the general group, will understand that there is nothing interesting, and will leave. And if he still leaks into the verified, or a group of lowsec, pochven, mining. Then the damage will be done only partially, and not to the entire corporation. For example, a mining group, on the instructions of a spy, breaks the athanor, you take the participants of the pochven chat channel and throw them to help the miners, and vice versa. Then, you can relatively quickly close the group and neutralize the spy in it. In general, here, a lot of functionality opens up for you, as the head of the corporation, or deputy. 

4) Do not collect dead souls. A good preventive measure against espionage is a banal kick of players from the corporation for inactivity, for example, if they have not logged into the game for more than a month. This will immediately kill AFK spies and farming spies. Since the former will have to re-join the corp, but during a war or PvP sorties, transportation of important cargo, for example, your recruitment may be temporarily closed. And the second spy-farmers will have to load the twin every month and play on it, so as not to be kicked for inactivity. 

The same thing happens in interest groups, if a person disappears, he is gone for a long time, access to chats or Discord branches is taken away, and in case of return, you again decide according to your criteria, to give him access or not, and after how much time. It often happens that you gave a person access, he played for a week and disappeared forever. Perhaps, he just got tired of Eva, or real work, or maybe it was a spy twin and now he is farming your beds on the basis? It does not matter, the person is gone for a long time, you take away access, he is gone even longer, you kick. Whoever comes back, he will write to be accepted again. 



5) Not a bug, but a feature? Should you delete in Discord strangers, or those who left you long ago? Not really, because a spy is not only damager, but also an advertisement for your corporation in other teams. Therefore, you can create good conditions under which people will come to you, on the contrary, after information from a spy, to play. This also happens often. 

Conclusion

As with other activities in the game, such as PvP, the enemy spy must spend efforts as on the location of the "Titan", but receive information on "How to pass discovery" from his activities. After all, the most valuable thing after people in EVE is time. How you will do this, think up yourself.

The second analogy is when a guy really wants to make love to a girl, and she starts telling him about herself, taking him to cafes, movies, talking about what writers she likes, what friends she has and favorite soft toys, introducing him to her parents, preferences in colors, hair dye, etc. The same should happen, with espionage in your corp. In an ideal world.

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